A very brief prototype of the graphic novel was to illustrate, understand and imagine how we were going to visually approach the message of food and it’s influences.
I was trying to satire the emotional connection with food and how it affects the way we think about it and how we depend on it in nonsensical ways . The graphic novel illustrates how commercials would link sensuality to chips and so I projected the image of a man and woman interested in eachother until the girl uses the opportunity to take out her bag of chips as a conversation starter but the hidden message is that the product is supposed to encourage this kind of behavior.
This kind of direction seemed too loose and wasn’t covering the grounds in which we felt it was helping us in terms of therapy. Although it would have been a lot of fun to poke fun at commercials, it wouldn’t benefit us in the long run to solve any issues we clearly felt we could achieve.
The second approach was taken more literally. We had just learned about time and patience when it came to eating and we thought to draw out a conceptual idea of a machine that could control cravings.
The first sketch was that of a fridge that would count the rounds of time it was opened and allowed for anybody to open it through games of puzzles and sudoku;s the more times it counted the fridge to open the harder the puzzle got because of the abnormal frequency of food use.
NB: Classmates did not agree to this approach and seemed to react as though it was causing abstinence which could create binge eating and that is what we are trying to avoid.
Monday, November 30, 2009
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